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Designing Gestural Interfaces: Touchscreens and Interactive Devices-Dan Saffer

Designing Gestural Interfaces: Touchscreens and Interactive Devices-Dan Saffer

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This manual provides comprehensive guidance for the Designing Gestural Interfaces: Touchscreens and Interactive Devices, a seminal work by Dan Saffer. Published by O'Reilly Media on November 20, 2008, this book delves into the rapidly evolving field of gestural interfaces, a technology popularized by devices such as Nintendo's Wii and Apple's iPhone. It serves as an essential reference for understanding the underlying principles and practical applications of touchscreens and interactive environments, covering topics from kinesiology and sensor technology to ergonomics and new interface patterns. The book is designed to augment the skills of web designers, software developers, and product developers looking to innovate in this dynamic area.

The scope of this manual is extensive, aiming to equip readers with the knowledge necessary to design, document, and prototype gestural interfaces. It examines current design patterns and trends, showcases techniques employed by industry professionals, and explores historical solutions to interface challenges. Furthermore, it offers insights into future developments in this field, making it an indispensable resource for anyone seeking to understand or contribute to the world of gestural interaction. With informative illustrations and photographs, this guide empowers users to navigate and master the creation of intuitive and effective gestural interfaces.

If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology.

Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns -- all you need to know to augment your existing skills in "traditional" web design, software, or product development. Packed with informative illustrations and photos, this book helps you:

  • Get an overview of technologies surrounding touchscreens and interactive environments
  • Learn the process of designing gestural interfaces, from documentation to prototyping to
  • communicating to the audience what the product does
  • Examine current patterns and trends in touchscreen and gestural design
  • Learn about the techniques used by practicing designers and developers today
  • See how other designers have solved interface challenges in the past
  • Look at future trends in this rapidly evolving field

Only six years ago, the gestural interfaces introduced in the film Minority Report were science fiction. Now, because of technological, social, and market forces, we see similar interfaces deployed everywhere. Designing Gestural Interfaces will help you enter this new world of possibilities.

Author: Saffer, Dan Publisher: O'Reilly Media Illustration: Y Language: ENG Title: Designing Gestural Interfaces: Touchscreens and Interactive Devices Pages: 00272 (Unencrypted EPUB) On Sale: 2008-11-20 SKU-13/ISBN: 9780596518394 Category: Computers : User Interfaces


If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology.

Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns -- all you need to know to augment your existing skills in "traditional" web design, software, or product development. Packed with informative illustrations and photos, this book helps you:

  • Get an overview of technologies surrounding touchscreens and interactive environments
  • Learn the process of designing gestural interfaces, from documentation to prototyping to
  • communicating to the audience what the product does
  • Examine current patterns and trends in touchscreen and gestural design
  • Learn about the techniques used by practicing designers and developers today
  • See how other designers have solved interface challenges in the past
  • Look at future trends in this rapidly evolving field

Only six years ago, the gestural interfaces introduced in the film Minority Report were science fiction. Now, because of technological, social, and market forces, we see similar interfaces deployed everywhere. Designing Gestural Interfaces will help you enter this new world of possibilities.

Author: Saffer, Dan Publisher: O'Reilly Media Illustration: Y Language: ENG Title: Designing Gestural Interfaces: Touchscreens and Interactive Devices Pages: 00272 (Unencrypted EPUB) On Sale: 2008-11-20 SKU-13/ISBN: 9780596518394 Category: Computers : User Interfaces